There is one official per game.
Penalties result in a penalty shot.
Fighting will not be tolerated. All fights are an automatic tournament ejection for the entire team.
Mite – 2012-11
Squirt – 2009-10
Peewee – 2007-08
Bantam – 2006-05
Midget U16 – 2003,2004
Midget U18 – 2001-2002
Each game will have two halves that last 11 minutes each. (Sunday Championship and Consolations will go 3 – periods)
There is a running clock during the halves with a 1 minute intermission.
Teams will have a 2 minute warm up prior to each game.
There are no timeouts.
There will be a 8 goal game cap.
Clock will only stop for injuries.
Round robin games can end in a tie.
Playoff/elimination games must have a winner. If still tied after regulation, teams will play a 5 minute sudden death overtime. If the game is still tied, a shootout will take place starting with 3 shooters. If still tied after 3 shooters, the shootout goes to sudden death, next team to score (and the other doesn’t) wins.
All players are required to wear full gear. Any player who does not abide by this rule will not be allowed to compete. Neck guards required.
The teams consist of no more than 7 players: up to 6 skaters and one goaltender. Teams must have at least 3 skaters to compete.
Goalies are allowed to play in two age divisions but are not allowed to “double roster” in the same age division. For example, a goalie that is a Squirt by age may play on a Squirt team and Peewee team. However, a Peewee age goalie may not play down with a Squirt team. Therefore, they are allowed to play up, but not play down age divisions.
Players are allowed to change on the fly. However, a penalty shot will be awarded if the player on the bench leaves before he is tagged in.
USA Hockey proof in insurance is mandatory. This is to be turned in at first game.
Age verification required by copy of birth certificate on-site during tournament dates. Team Managers can be asked for proof of Date of Birth by Polar Tournament staff at any time. Failure to have proof of age may result in disqualification from tournament games.
NO CHECKING – NO SLAPSHOTS
The center ice dot will be used for face-offs to start the game and resume after the intermission. If the puck leaves the playing surface a face off will take place at the center ice dot.
The center dot is also where the puck will be dropped for a penalty shot.
The cross ice game will be divided into two end zones. The center ice line will serve as the “checkup line” after goals. After a goal, all players are required to check up before they can attack the opposition. The team that is scored on is expected to pull the puck out and start playing while the other team checks up.
The nets will be placed about five feet off the boards so the players are allowed to utilize the space behind the net.
Comparison of game results between tied teams (head to head)